These works are a hybrid of traditional and new media which include self-portraiture, interactive, and commentary.

These are new media works which include self-portraiture, interactive narratives and other explorations.

These are traditional media media works which include self-portraiture, commentary and abstract expression.


installation/game Art: social breakout*06, 2006


Social Breakout*06 is a cooperative multiplayer video game based on Atari’s original 1976 Breakout. The game attempts to get four players to simultaneously control one digital paddle to clear a level of bricks. The game is designed to teach the players to collaboratively move the digital paddle at the same time. As the users move in tandem they control the paddle on the screen. Players are continually challenged to work together, as they do, a narrative will unfold.
          Why would players want to work together? Social Breakout*06 is designed so that players make decisions based on their socio-political beliefs. Various levels of the game will challenge the players to direct their ball volleys towards specific bricks determining the nature of the continuing narrative. The bricks function as buttons or markers that reveal the narrative as they are manipulated or destroyed during game play.


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