Andrew Y. Ames is a new media artist and designer that plays and plays with games. Games, his work shows, are cultural artifacts that not only entertain and instruct, but epitomize the societies that created them. His modifications bend the rules and reinvent board, video, and card games in unexpected ways that invite critical reflection on consumerism, politics, technology, and media. Andrew graduated from the Rhode Island School of Design (MFA in Digital+Media) the University of Denver (BFA in Electronic Media Arts and Design) and Red Rocks Community College (AA in Multimedia Design Technology and Animation). Currently he teaches game design at the Cloud Foundation and the Digital Media Academy and is an instructor at the New England Institute of Art. He has exhibited at Sol Koffler Gallery, Core New Art Space, NYCResistor, Neo Studios, Denver West and 5th Floor Studios. This spring he co-curated a vintage gaming exhibit with Nick Montfort for the Boston Cyberarts Festival. Past curatorial projects Andrew has worked with Miguel Tarango developing "the Cheat," together they also created Denver’s first digital gallery, Potential Cloud Formations. Fylkingen’s journal, Hz and Gamasutra.com, recently published his thesis, “Games: the Art of Making, Bending and Breaking Rules.”
My paper "On Games, Art and Shades of Grey" was recently published in [Itch] Magazine's Online Edition.
Deconstructing Gender is being shown in the Web Biennial 2007: International Contemporary Art Exhibition on the World Wide Web presented by the Istanbul Contemporary Art Museum, iS.CaM. http://www.webbiennial.org/galleries/g1.htm.
1 2 28 29 30 35 Brandon you will be missed.